- Basic reflex traps (screenshots) – done
- Basic puzzle traps – pending
- Basic interaction – done
“We opted to use no currency in the game, but time can be regarded as a scare resource, since you’re always on the run. Any upgrade takes time, and the blockages will also eat into it. On another level, you could relate this to the ancient concept of time as either Kairos (the oportune moment) and Chronos (chronological time).”
– Tudor Vaida
- Character art – done
I know its not much of a feature but i always love when character changes gameplay view according to armour lvl – P. Cristian
For detailed log you can check : Development Log
Thank you !
MrCiastku
18 February 2017 — 18:41
Looks good, can’t wait to play the full game