Description & Features

A unique game project that tries to combine solid strategy & tactical elements with horror elements.

“If Resident evil was a strategy game.”

  • Micromanagement: Real-Time Squad based tactics
  • Macro management: skill system, inventory system, travel map RPG elements with TBS mechanics
  • Choices matter (and we mean it, each decision can change the entire gameplay)
  • The difficulty adjusts according to squad build and player decisions during the game
  • Strong survival and horror elements
  • Multiple endings
  • Randomly generated content that makes each playthrough as unique as possible

WARNING: This game is not meant to be won from the first attempt (although it is possible) and it is recommended only for the most skilled of tacticians


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