Description & Features

A unique game project that tries to combine solid strategy, management & tactical elements with horror elements.

  • Micromanagement: Real-Time Squad based tactics
  • Macro management: skill system, inventory system, crafting system, travel map RPG elements with heavy resource management elements.
  • Choices matter (and we mean it, each decision can change the entire gameplay)
  • The difficulty adjusts according to squad build and player decisions during the game + evolving enemies
  • Strong survival and horror elements
  • Multiple endings

FUN FACT:

All art from this game was made in Windows Paint, the transparency and blur effects were added later.

Screenshots

Contact & Social Media

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Thank you!

Best Regards,

16 BIT NIGHTS

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